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There are two major strains of enemies in Blood Drive. The run button from Dead Patient returns, but is now attached to an invisible stamina meter that will force you to stop for a few seconds if you run out, almost certainly getting you killed in a pursuit. In addition to the deathtraps, the game also has minor enemies, all of them chasers. The whole process of collecting batteries must have been frustrating for some players, because patched versions of the game (including all international releases) feature an “Endless Battery Mode” that the player can use toggle on and off by pressing Select, which works without consequences. Unfortunately, deathtraps aren’t moved between chapters (except for the tripwires), so their impact on challenge gets less and less as the game moves on. Because the school isn’t all that dark, it’s tempting to move around without a light, but deathtraps will discourage this quickly. The player has access to a light source at all times, but this light will eventually die, forcing the player to replace its battery. Tripwire traps are the worst, since they’re barely visible, cause high damage, and must be manually disarmed. The biggest trouble with traps is that they’re hard to see in the dark. Numerous tiles in the school are now trapped, with things like glass shards or weak floors, and will cause HP damage if you cross them. Like Dead Patient, Blood Drive saw fit to supplement the puzzle-solving with action threats, but its approach is distinct. The pool sequence in Chapter 4 is about the only time the game actually slows to a crawl. This isn’t likely to hurt the player, but is a nuisance. Unfortunately, the game is prone to mild lag, which occurs whenever it tries to load audio clips in busy areas, like the school’s hallways. The game was created in Unity rather than Grindhouse’s proprietary Kenix Engine, so had none of Dead Patient’s launch problems. ![]() While not the game’s final antagonist, she’s the retconned explanation for why Heavenly Host persisted after the True End of Blood Covered, and has to be dealt with before the plot can wrap up for good.īlood Drive is another RPG-Adventure game, and while it closely resembles Dead Patient, it swaps the cell shading for semi-realistic textures. Corpse party blood drive english download pc series#Sachiko’s “ vanishing twin“, who became a ghost after a particularly improbable series of events. Claims to have a connection to Ayumi’s sister, who appeared briefly in previous entries. Corpse party blood drive english download pc full#Sole survivor of a benevolent clan of priests, Misuto is now pure evil, and only Ayumi is desperate enough to overlook that he’s gone full supervillain. While the doomsaying Martuba are (somewhat inadvertently) responsible for a lot of the hassle you go through in the game, Magari is not so suicidal, and is willing to cooperate if the situation demands. One of two magic users the begin to hound Ayumi, Magari is the ostentatious heir to an already less-than-covert cult called the Martuba. Some of her secrets are so preposterous, they arguably threaten the story’s credibility, but there’s heart in there too. Her perfection is initially used for comedy, but turns to drama later on. If Ayumi can spin things the way she wants, she might even undo the deaths from the original game, but if things go wrong, they’ll go worse than she could have ever imagined.Īiko’s unbelievably-talented older sister, Kuon is not only head of an occult megacorporation, but is the cast’s replacement English teacher. Meanwhile, Heavenly Host is collapsing, even mutating into a new form the witches call “the Nirvana”. Unfortunately, she’s guilty enough to be malleable, and there are two rival clans of witches (yes, witches!) ready to make use of her connection to the Book of Shadows from the previous game. Corpse Party: Blood Drive begins several months after Blood Covered, and finds Ayumi Shinozaki in a guilt spiral over initiating the plot of Blood Covered and final chapter of Book of Shadows. ![]()
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